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L' Effet Pommier 2
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L'Effet Pommier - Volume 02.iso
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Arcade
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Tank Run 1.2.0
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Read Me
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Text File
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1994-09-30
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6KB
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128 lines
Welcome to Tank Run.
This program was written in my spare time while studying at University. Oh dear,
not another poor university student who wants some money, I hear you say. Well,
almost. I'm not exactly poor but I wouldn't say I was rolling in it either and I didn't
write this game just for the money (though this did figure greatly into my motivation).
The reason Tank Run was written was that I wanted to prove to myself that I could
wirte a program of substance. Well, I believe I've done that. Now I would like to offer
to anyone and everyone the opportunity to enjoy what I have created. I have asked for a
shareware contribution as I believe that everyone should be rewarded for the work that
they do. Also, if they do register this program and send a disk, I will gladly send the
latest version and the level editor when finish it.
With any luck this program will develop into a very complex game. But, if there aren't
enough people registered then I will have to conclude that my program was not worth
it and I should give up on it. A bit of a blow to the ego, but that's the way the cooky
crumbles. If I do receive enough registrations, I will definitely add more features
and levels. This will also encourage me to produce bigger and better games. So, it's
in your own interest to encourage struggling programmers like me so that there will
be more games for you to play. To register send your $10-$15 to the address below.
And if you send a disk I'll give you the Level Editor, code and the latest version
update.
Anyway enough money talk.
The game is fairly much self explanatory. There is an instructions menu item in the
Apple menu if you are unsure how to play. To give you a basic idea of what the game
is about though I will give a brief intro.
You are in control of a tank, which should be obvious from the title. You have to run
through the maze to get to the flag placed rather sneakily within, though there is a
direction indicator that points in the direction of the flag when stopped in a square.
You control your tank's movement through the mouse. The tank can move horizontally
or vertically only. The tank will continue in which ever direction you specify until it
is horizontally or vertically inline with the cursors position then change direction.
You are restricted to only moving from one floor square to the next.
The tank, naturally, has a turret which can shoot various things. At the moment the
only things you can shoot are mines and destroyable walls. The turret on your tank
will point the direction your moving. But as soon as you have reached the square the
cursor is on, the turret will move to a certain direction depending upon where in the
square it is. The direction is determined by which side the cursor is closest to.
There are various objects in the maze that you should be mindful of. These include
mines, pits, horizontal and vertical track traps, quicksand, buttons, teleports, towers
and tunnels. These are either helpful in getting to the flag or getting killed, you will have to find out which, though it should be pretty obvious.
Anyway that's all you really need to know to play the game other than you need to
have the monitor set to 256 colours to play, so, enjoy!
Sparky :->
Postal address:
Mr S Parkinson
9 Flynn Rd
Gympie
Qld, 4570
Australia
Can also be contacted through my brothers e-mail address:
parkinso@elec.uq.oz.au
________________________________________
Upgrade/Release History
v1.0.0
Release Date: 13 June, 1994.
v1.1.0
Release Date: 9 September, 1994.
Fixed:
- when lost final man screen goes back to start screen
- highscore dialog box changed so that when return is hit OK selected
- About dialog box fixed so that words that are sometimes lost can be seen
- Instructions grammar fixed and made more clear
- when firing beam comes from right place and towers thicker
Changes:
- flags have different values
- all values divided by 10
- main screen changed to look better (I hope)
- design of tank changed (for the better I hope)
- changed tower to look more 3-dimensional
- changed the border of the window
New Features:
- added tunnels to the square types
- added quicksand to the square types
- added sand to the square types
- added instructions of new square types
- used off screen drawing to get smooth animation
- when highscore achieved, place in list stated in dialog box
- highscore list in menu contains level you got to
(old highscore files no longer work)
- 4 new levels incorporating new square types
v1.2.0
Release Date: 3 October, 1994
s click p click a click r click k click y click click
Fixed:
- no bugs reported but may have fixed somethings anyway
Changes:
- gave the floor and sand a textured look
- changed the destructable walls so they looked hollow
- have tried to speed-up animation but not too successful as more checking
going on these days
- changed 'Time' to 'Energy' and made energy not go down when stopped
(important design change)
- shooting takes up energy (about one seconds worth)
- changed the setting out of the game screen
- changed instructions to reflect changes and new features
- made sounds play asynchronously though all on same channel
New Features:
- can only see one block infront of you (a fairly major developmental change)
- added a direction indicator which directs you to the flag (though doesn't
show you how to get to the flag)
- dialog box at start of each level